On the Subject of Simon Spells

Because Simon passed second grade.

This module has a total of five stages. In each stage, you must input a letter by pressing two colored buttons. Find the letter in the table below, and press the button in its column, then the button in its row. After every letter is input, the buttons' colors may change. The word submitted must always be a valid word listed in Appendix SSWB.

TL TR M BL BR
Red A B C D E
Yellow F G H I K
Blue L M N O P
Green Q R S T U
Black V W X Y Z

Stage 1

Start with the position of the black button. Move one step in the grid's top row towards the position of the red button in that row. This is your Key Position . If any of the yellow button, the blue button, or the green button are in the Key Position, use the Key Position . Otherwise, use the position of the blue button.

Start with the color of the bottom right button. Move one step in the grid's first column towards the color of the top left button in that cloumn. This is your Key Color . If any of the top right button, the middle button, or the bottom left button is colored with the Key Color, use the Key Color . Otherwise, use the color of the middle button. Use the letter in the column of the position you are using and the row of the color you are using.

Stage 2

Start with the letter from stage 1. Move* in the grid according to each cell in the table below. Only move in a direction if its condition is true. Use the letter in that position or the one directly to its left* or right*.

Left The top right button is green Right The bottom left button is yellow
Up The middle button is black Up The blue button is in the top left
Down The middle button is red Down The blue button is in the bottom right

* Wrap around if necessary. When you do, stay on the same row or column.

Stage 3

Find the five cells that would result from pressing each button twice. Rotate that set of cells ninety degrees clockwise around the center cell. Use the letter in one of those cells.

Stage 4

Consider the table to be cyclical. If a position has been pressed more than once, use that position. Otherwise, if the three positions that have been pressed are adjacent, use the middle of those three. Otherwise, use the position not adjacent to the other two. Repeat the same with colors. Use any letter in either that row or that column, or both.

Stage 5

Use any letter.


Strike

Upon striking, all inputs will be reset. This all 5 stages must be entered again. The colors of the buttons may change.

Appendix SSWB: Word Bank

ADMIT
AHEAD
ALIGN
ALIVE
ALLOW
ALONE
ALTAR
ALTER
AMBER
AMONG
APPLE
ARGUE
ATTIC
BAKED
BATCH
BEACH
BEGAN
BENCH
BERRY
BLACK
BLOOM
BREAD
BROWN
BRUSH
BUNCH
BURST
DANCE
DECAY
DELAY
DERBY
DIGIT
DOUBT
DRAIN
DREAM
DUSTY
EAGER
EATEN
ELDER
ENTER
EVADE
EXACT
FAULT
FENCE
FINAL
FLAIR
FLOAT
FLOOD
FOUND
FRESH
FRONT
FUNNY
FUZZY
GENIE
GHOST
GLIDE
GRAMS
GRASP
GROWN
GUESS
HASTE
HINGE
HONOR
HORSE
HOUND
HUMOR
HURRY
IDEAL
IDIOM
IGLOO
IMAGE
IMPLY
IRONY
ISSUE
MAGIC
MAGMA
MANGO
MANOR
MAPLE
MARCH
MATCH
MEDAL
MELON
MERGE
MERRY
METAL
METER
MIGHT
MINOR
MORPH
MOTOR
MOTTO
MOUNT
MOVIE
MUDDY
MUMMY
NACHO
NAILS
NEEDS
NEIGH
NIGHT
NOBLE
NURSE
QUARK
QUEEN
QUERY
QUEST
QUEUE
QUIET
QUIRK
QUITE
QUOTE
RADAR
RADIO
RAISE
RALLY
RANCH
RANGE
RATIO
REACH
READY
RECAP
RELAX
RENEW
REUSE
RHINO
RIGHT
RIGID
RINSE
ROOMY
ROUGH
ROUTE
RUSTY
SAUCE
SCENE
SHARE
SHIFT
SHOCK
SIGHT
SIMON
SINCE
SLEEP
SMART
SMILE
SOILD
SOLAR
SOLVE
SOUTH
SPACE
SPEAK
SPEED
STAFF
STATE
STOOD
STORE
STUDY
SUITE
SUPER
SWEET
SWEPT
SWIFT
SWING
TASTE
TEACH
TENTH
THEIR
THERE
THESE
TODAY
TOPIC
TRADE
TRAIL
TRASH
TRUTH
UDDER
ULTRA
UNDER
UNITE
UNTIL
UPPER
UPSET
VALVE
VAPOR
VAULT
VIGOR
VISIT
VOCAL
WEIGH
WEIRD
WHEEL
WHICH
WHISK
WIDTH
WORSE
WORTH
WROTE